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Canvas Method to Draw different shape like Rectangle, filled rectangle, circle, line, setting style to canvas element



Canvas Example to draw Rectangle



Draw rectangle
ctx.rect(x, y, width, height);


ctx.stroke();
stroke() is used to draw outline of shape to define color of stroke you can use method 

ctx.strokeStyle="white";




Fill rectangle: method is used to filled shape with color default color is black
context.fillRect(x, y, width, height);

ctx.fill();: using this method you can fill any shape 

with color default color is black. you can define fill color of any shape using method

ctx.fillStyle="red";

 

Stroke rectangle
ctx.strokeRect(x, y, width, height);
 
<DOCTYPE html>
<html lang="en">
<head>
        <style>
         #myCanvas{background-color:orange;
          border: 2px solid black;
          width:800px;
          heigh:400px;}
        </style>
</head>
<body>
<canvas id="myCanvas">
</canvas>
         <script>
            var c=document.getElementById("myCanvas");
            var ctx=c.getContext("2d");
            ctx.rect(20,20,60,100);
            ctx.strokeStyle="white";
            ctx.fillStyle="red";
            ctx.fill();
            ctx.stroke();
        </script>
</body>
</html>

 
Lets We add Shadow effect To This Rectangle 
 Canvas methods are 
ctx.shadowOffsetX="20";
used to define shadow  distance along x axis may be + or -value
ctx.shadowOffsetY="20";
used to define shadow  distance along Y axis may be + or -value
ctx.shadowColor="black";
used to define shadow  Color
ctx.shadowBlur="20";
used to define shadow Blur

Lets See Canvas Rectangle Example with Shadow Effect


 <DOCTYPE html>
<html lang="en">
    <head>
        <style>
         #myCanvas{background-color:orange;
              border: 2px solid black;
              width:800px;
              heigh:400px;}
     </style>
    </head>
<body>
        <canvas id="myCanvas"></canvas>
<script>
    var n=800;
    var c=document.getElementById("myCanvas");
    var ctx=c.getContext("2d");
    ctx.rect(20,20,60,100);
    ctx.strokeStyle="white";
    ctx.fillStyle="red";
    ctx.shadowOffsetX="20";
    ctx.shadowOffsetY="20";
    ctx.shadowColor="black";
    ctx.shadowBlur="20";
    ctx.fill();
    ctx.stroke();
</script>
</body>
</html>




Canvas Example to draw Circle


 
Draw circle
ctx.arc(x, y, radius, 0, Math.PI * 2);
Arc:
context.arc(x, y, radius, startAngle, endAngle, counterClockwise);

ctx.fill();

ctx.stroke();
·         Styles
Fill
ctx.fillStyle = 'red';

ctx.fill();
Stroke

ctx.strokeStyle = 'red';

ctx.stroke();



<DOCTYPE html>
<html lang="en">
    <head>
        <style>
         #myCanvas{background-color:orange;
              border: 2px solid black;
              width:800px;
              heigh:400px;}
     </style>
    </head>
<body>
        <canvas id="myCanvas"></canvas>

<script>
    var n=800;
    var c=document.getElementById("myCanvas");
    var ctx=c.getContext("2d");
        ctx.arc(100,70,50,0,2*Math.PI);
    ctx.strokeStyle="white";
    ctx.stroke();
</script>

</body>
</html> 

<DOCTYPE html>
<html lang="en">
    <head>
        <style>
         #myCanvas{background-color:orange;
              border: 2px solid black;
              width:800px;
              heigh:400px;}
     </style>
    </head>
<body>
        <canvas id="myCanvas"></canvas>

<script>
    var n=800;
    var c=document.getElementById("myCanvas");
    var ctx=c.getContext("2d");
        ctx.arc(100,70,50,0,2*Math.PI);
    ctx.strokeStyle="white";
    ctx.fillStyle="red";
    ctx.shadowOffsetX="20";
    ctx.shadowOffsetY="20";
    ctx.shadowColor="black";
    ctx.shadowBlur="20";
    ctx.fill();
    ctx.stroke();
</script>

</body>
</html>



 <DOCTYPE html>
<html lang="en">
    <head>
        <style>
         #myCanvas{background-color:orange;
              border: 2px solid black;
              width:800px;
              heigh:400px;}
     </style>
    </head>
<body>
        <canvas id="myCanvas"></canvas>
<script>
    var n=800;
    var c=document.getElementById("myCanvas");
    var ctx=c.getContext("2d");
        ctx.arc(100,70,50,0,2*Math.PI);
    ctx.strokeStyle="white";
    ctx.fillStyle="red";
    ctx.fill();
    ctx.stroke();
</script>
</body>
</html>





Linear gradient
var grd = context.createLinearGradient(x1, y1, x2, y2);
grd.addColorStop(0, 'red');  
grd.addColorStop(1, 'blue');
context.fillStyle = grd;
context.fill();
Radial gradient
var grd = context.createRadialGradient(x1, y1, radius1, x2, y2, radius2);
grd.addColorStop(0, 'red');
grd.addColorStop(1, 'blue');
context.fillStyle = grd;
context.fill();
Pattern
var imageObj = new Image();
imageObj.onload = function() {
  var pattern = context.createPattern(imageObj, 'repeat');
  context.fillStyle = pattern;
  context.fill();
};
imageObj.src = 'path/to/my/image.jpg';
Line Join
context.lineJoin = 'miter|round|bevel';
Line Cap
context.lineCap = 'butt|round|square';

Alpha (Opacity)
context.globalAlpha = 0.5; // between 0 and 1
·         Color Formats
String
context.fillStyle = 'red';
Hex Long
context.fillStyle = '#ff0000';
Hex Short
context.fillStyle = '#f00';
RGB
context.fillStyle = 'rgb(255,0,0)';
RGBA
context.fillStyle = 'rgba(255,0,0,1)';
·         Paths
Begin Path
context.beginPath();
Line
context.lineTo(x, y);

Close Path
context.closePath();
 
Quadratic curve
context.quadraticCurveTo(cx, cy, x, y);
Bezier curve
context.bezierCurveTo(cx1, cy1, cx2, cy2, x, y);



·         Images
Draw Image with default size
var imageObj = new Image();
imageObj.onload = function() {
  context.drawImage(imageObj, x, y);
};
imageObj.src = 'path/to/my/image.jpg';


·         Text
Fill Text
context.font = '40px Arial';
context.fillStyle = 'red';
context.fillText('Hello World!', x, y);
Stroke Text
context.font = '40pt Arial';
context.strokeStyle = 'red';
context.strokeText('Hello World!', x, y);
Bold Text
context.font = 'bold 40px Arial';
Italic Text
context.font = 'italic 40px Arial';
Text Align
context.textAlign = 'start|end|left|center|right';
Text Baseline
context.textBaseline = 'top|hanging|middle|alphabetic|ideographic
|bottom';
Get Text Width
var width = context.measureText('Hello world').width;
·         Transforms
Translate
context.translate(x, y);
Scale
context.scale(x, y);
Rotate
context.rotate(radians);
Flip Horizontally
context.scale(-1, 1);
Flip Vertically
context.scale(1, -1);
Custom Transform
context.transform(a, b, c, d ,e, f);
Set Transform
context.setTransform(a, b, c, d ,e, f);
Shear
context.transform(1, sy, sx, 1, 0, 0);
Reset
context.setTransform(1, 0, 0, 1, 0, 0);
·   

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